Play Azir when early shops give Azir, Rammus or Teemo and Veigar pairs and you hold Needlessly Large Rods.
Emblems for Azir Rammus Reroll
Ranked by what they unlock on the final board, next to this comp's average of 4.14.
Flora Fatalis Emblem
Early
Spellweaver Emblem
Filler
Sprykin Emblem
Filler
Blackthorn Emblem
FillerDon't build for this comp
Augments for Azir Rammus Reroll
Econ first, then items, then combat. Pick a round to see what to take.
How to choose at 2-1
Deadlier Caps
PrismaticA Rabadon's Deathcap that grows with takedowns.
Rabadon's is Azir's third item.
Item Extraction
GoldFirst sacrifices on the Blackthorn hex give a component copy; also Azir and Rek'Sai.
A free Azir copy and components from Teemo and Veigar.
Small Furry Friend
GoldA second, weaker Sprykin BFF; gives a Teemo, a Veigar and a Kobuko.
Both opener units and a sacrifice target.
Heroic Grab Bag
Gold2 Lesser Champion Duplicators (copy a 3-cost or cheaper unit) and gold.
Azir, Rammus and Fiddlesticks are 3-costs.
Team Building
SilverA Lesser Champion Duplicator now and another later.
Each copy is one fewer 3-cost to find in the shop.
Prismatic Ticket
Prismatic45% chance of a free reroll on every roll.
Slow rolling at level 7 gets cheaper.
Solo Plate
GoldA Gargoyle Stoneplate; extra Health when it is alone in its row.
Rammus's first item.
Legion Of Threes
GoldA random Emblem; your 3-cost champions and emblem holders gain Health and Attack Speed.
Azir, Rammus and Fiddlesticks are all 3-costs.
How to choose at 3-2
Wand Overflow
Prismatic4 Needlessly Large Rods; Rods give extra Attack Speed.
This comp needs lots of rods. Rabadon's, Gunblade and Guinsoo's.
Heroic Grab Bag+
Gold2 Lesser Champion Duplicators and gold.
Copies of Azir or Rammus.
Replication
GoldPick a component and gain a copy for several rounds.
Take Needlessly Large Rod: three of Azir's items use it.
Team Building
SilverA Lesser Champion Duplicator now and another later.
A copy of Azir.
Prismatic Ticket
Prismatic45% chance of a free reroll on every roll.
45% of your rolls cost nothing.
Cybernetic Uplink
GoldItem holders gain Health and Mana Regen; a Tear of the Goddess.
Azir, Zyra and Rammus all hold items.
Solo Plate
GoldA Gargoyle Stoneplate; extra Health when it is alone in its row.
Rammus's first item.
Item Extraction
GoldFirst sacrifices on the Blackthorn hex give a component copy; also Azir and Rek'Sai.
Sacrifice Teemo or Veigar and keep their items.
How to choose at 4-2
Heroic Grab Bag++
Gold2 Lesser Champion Duplicators and gold.
The last 3★ push for Azir.
Wand Overflow
Prismatic4 Needlessly Large Rods; Rods give extra Attack Speed.
Last items for Azir and Zyra.
Rolling For Days
Silver10 free shop rerolls.
Saves 20 gold at level 7.
Staffsmith
GoldRandom completed items that build from a Needlessly Large Rod.
Rabadon's, Gunblade, Guinsoo's and others all use a rod.
Portable Forge
GoldChoose 1 of 4 Artifacts.
A free strong item for Azir or Zyra.
Big Grab Bag
Gold3 random components, gold and a Reforger.
The Reforger fixes a bad item.
Small Furry Friend
GoldA second, weaker Sprykin BFF; gives a Teemo, a Veigar and a Kobuko.
Late copies of Teemo and Veigar.
Don't take for this comp
Level Up! · It pushes you past level 7 before Azir is ★★★.
Upward Mobility · Cheap XP; you roll at 7, not level.
Patient Study · Passive XP drags you off the roll level.
Flame On · Buffs 1 and 2-cost Inferno units; you have none.
Nature's Shelter · Elderwood plants; you have no Elderwood board.
Unrivaled · Gives Rengar and Kha'Zix, not units of this comp.
Cybernetic Implants · Attack Damage for item holders; your carries are AP.